|
Entertainment
and leisure applications
One
of the segments with the highest expected growth within
the market of mobile applications is that of leisure
and entertainment applications.
MOVIQUITY
develops entertainment and leisure applications,
both as commercial market products and as customer tailored
applications (on demand) for operators and other
mobile services suppliers (ASP). Some of the above-mentioned
products are the following:
-
MOBILE
GREETING CARD
Your subscribers will be able to generate and send fully
personalized MMS (photos and video clips) to relatives,
friends and clients, introducing within the image a
personalized text. Recipients will be grateful to receive
your personalized cards. Content for this application
can be anything from Christmas greetings and Valentine's
greetings to jokes and birthday cards.

- My-MMS.
My MMS enables you to create MMS-messages with your
own or the service provider's pictures, send greetings
and share visual information in a new, easy and fast
way. You can create your own multimedia messages with
pictures, graphics and text. Our MyMMS solution enables
you to store and organize the MMS messages you have
received or created in your personal albums. MyMMS enables
you to share your messages, albums, and even all albums
at once with your friends if you like. It also helps
you to find the message you are looking for in seconds:
with the search function you can easily find the message
you want from your MMS albums. Using myMMS you can create
your own MMS messages: the MMS Editor enables you to
create your own multi-media messages with pictures,
text and graphics.
- MOBILE GAMING.
MOVIQUITY develops games for mobile terminals, both
as commercial market products and as customer tailored
products (on demand). Within our broad catalogue can
be found the following titles: "Stellar Battle",
"Ski Championship", "Conquest",
"Quarks", etc.

- JAVA GAMES BROWSER.
Java
GameBrowser provides users of Java enabled mobile phones
with a new way of accessing java-games. Browsing is
easy; users can immediately see the description of the
game on the screen, and to buy the game they just need
to click a button.
Compared
to traditional wireless access methods like SMS and
WAP, the Java based solution provides the user with
a much faster and easier access to content. Additionally,
the content can be personalised more easily and is usually
available without network connectivity.

|